Main Story Questline Part 1.2: Set foot into START Town

Quest #6: Mysteries Unveiled

Quest Title

Meeting the mysterious Neostackey

Objective

Talk to the mysterious Neostackey

Description

Meeting the Mysterious Neostackey: The protagonist arrives at the Start Town and encounters the unknown Neostackey once again at a stall. The unknown Neostackey reveals his name as Hex and offers to provide valuable information about the town. Speak to Hex to initiate the conversation.

Quest #7: Discovering the Start Town

Quest Title

Hex Knows

Objective

Talk Again to Hex

Description

Hex shares details about the history, landmarks, and notable areas within the Start Town. Listen attentively as he imparts knowledge that will help the protagonist navigate the town and understand its inhabitants.

Quest #8: Guild Registration

Quest Title

Joining the Guild

Objective

Register your name at the guild stall in the Start Town.

Description

Hex's Instructions: After sharing information about the Start Town, Hex instructs the protagonist to register their name at the guild stall. It is a crucial step in becoming an official member of the community. Follow Hex's guidance and proceed to the guild stall.

Guild Registration: Interact with the NPC responsible for guild registrations. Provide the necessary details and complete the registration process. Ensure all information is accurate before finalizing the Registration.

Quest #9: Back to Hex

Quest Title

Report Back to Hex

Objective

Return to the stall where Hex was last seen

Description

Hex's Disappearance: After registering at the guild stall, return to the location where Hex was initially encountered. Instead of finding Hex, the protagonist discovers a letter left behind. Hex explains that he had to leave temporarily but has left a letter for the protagonist.

Quest #10: Get the Letter

Quest Title

A Letter For You

Objective

Get the letter Hex left for you

Description

Hex suddenly disappears. The protagonist needs to get the letter Hex left. By following the questline, the protagonist meets Hex, gains valuable information about the Start Town, registers their name at the guild stall, and retrieves the mysterious item left behind by Hex. The stage is set for the protagonist to continue their journey in Start Land, equipped with newfound knowledge and a significant item that may prove essential in their adventures.

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