Main Story Questline Part 1.2: Set foot into START Town
Quest #6: Mysteries Unveiled
Quest Title
Meeting the mysterious Neostackey
Objective
Talk to the mysterious Neostackey
Description
Meeting the Mysterious Neostackey: The protagonist arrives at the Start Town and encounters the unknown Neostackey once again at a stall. The unknown Neostackey reveals his name as Hex and offers to provide valuable information about the town. Speak to Hex to initiate the conversation.
Quest #7: Discovering the Start Town
Quest Title
Hex Knows
Objective
Talk Again to Hex
Description
Hex shares details about the history, landmarks, and notable areas within the Start Town. Listen attentively as he imparts knowledge that will help the protagonist navigate the town and understand its inhabitants.
Quest #8: Guild Registration
Quest Title
Joining the Guild
Objective
Register your name at the guild stall in the Start Town.
Description
Hex's Instructions: After sharing information about the Start Town, Hex instructs the protagonist to register their name at the guild stall. It is a crucial step in becoming an official member of the community. Follow Hex's guidance and proceed to the guild stall.
Guild Registration: Interact with the NPC responsible for guild registrations. Provide the necessary details and complete the registration process. Ensure all information is accurate before finalizing the Registration.
Quest #9: Back to Hex
Quest Title
Report Back to Hex
Objective
Return to the stall where Hex was last seen
Description
Hex's Disappearance: After registering at the guild stall, return to the location where Hex was initially encountered. Instead of finding Hex, the protagonist discovers a letter left behind. Hex explains that he had to leave temporarily but has left a letter for the protagonist.
Quest #10: Get the Letter
Quest Title
A Letter For You
Objective
Get the letter Hex left for you
Description
Hex suddenly disappears. The protagonist needs to get the letter Hex left. By following the questline, the protagonist meets Hex, gains valuable information about the Start Town, registers their name at the guild stall, and retrieves the mysterious item left behind by Hex. The stage is set for the protagonist to continue their journey in Start Land, equipped with newfound knowledge and a significant item that may prove essential in their adventures.
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