START LANDS MMORPG
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  • START LANDS MMORPG
  • High Concept Pitch
  • Executive Summary
    • Brief overview of the Game Concept
    • High-Level Summary Key Features
      • Exploration
      • Questing
      • Mini Games
      • Leveling Up
      • Party System
      • Squad System
      • Combat
      • Crafting
      • Social Interaction
      • Game World and Settings
      • Character Development
        • Character Selection
        • Classes
        • Progression System
        • Skills and Abilities
        • Customization Options
      • Multiplayer Elements
  • Game Overview
    • Game Genre
    • Platforms
    • Unique Selling Points (USPs)
    • Target Audience
    • World and Setting
      • Lore and Backstory
      • World Map and Major Locations
        • Cultural and Environmental Details
  • Gameplay Mechanics
    • Core Gameplay Loop
    • Character Creation and Customization
    • Quests and Missions
      • Main Story Questline Part 1.1: Journey to START Land
      • Main Story Questline Part 1.2: Set foot into START Town
      • Main Story Questline Part 1.3: The Plague’s Shadow
      • Main Story Questline Part 1.4: The Undead Hunt
      • Main Story Questline Part 1.5: Shadows of Control: The Big Undead Threat
      • Main Story Questline Part 1.6: Journey to Neostackey Land
      • Main Story Questline Part 1.7: Secrets of the Exiled
      • Main Story Questline Part 1.8: Stranger
      • Main Story Questline Part 1.9: Shadows of the Neostackey
      • Main Story Questline Part 1.10: Dark Shadows of the Neostackey Land
      • Main Story Questline Part 1.11: The Titan's Awakening
    • Combat System
    • Skills and Progression System
    • Character Progression System
    • Crafting and Resource Gathering
    • Social and Multiplayer Elements
    • User Interface and Controls
    • Economy and Monetization
    • Technology
  • Team Roles
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Gameplay Mechanics

Here are the full details of the gameplay mechanics of the START LANDS MMORPG game.

Core Gameplay LoopCharacter Creation and CustomizationQuests and MissionsCombat SystemSkills and Progression SystemCharacter Progression SystemCrafting and Resource GatheringSocial and Multiplayer ElementsUser Interface and ControlsEconomy and MonetizationTechnology
PreviousCultural and Environmental DetailsNextCore Gameplay Loop